- Agents make decisions based off of estimated rewards and/or punishments (henceforth incentives) in the long run
- Decisions can affect incentives some where or some time else
- Games are defined as situations where outcomes (realization of incentives) are decided by more than one agent
- Incentives are always incomplete temporally and/or spatially with respect to what they can affect (henceforth scope of incentives)
- Estimating incentives is itself a game, specifically when "learning" the game
- Faith is the foundation in how people estimate their incentives, i.e. confidence in the estimated incentives
- "Structures" arise from incentive estimation, e.g. rules, generalizations, exceptional cases, etc., that represent "safe" assumptions about incentives
- Agents enter games willingly if they have high faith and estimated positive outcomes
- Agents reduce scope of incentives when there are no estimated positive outcomes or lack of faith, resulting in short term and narrow focus
- When many agents in many games only think short term and narrow focus, tragedy of the commons occurs
- Tragedies affect other games, adding more risk to incentive estimations
- See #9