1. Agents make decisions based off of estimated rewards and/or punishments (henceforth incentives) in the long run
  2. Decisions can affect incentives some where or some time else
  3. Games are defined as situations where outcomes (realization of incentives) are decided by more than one agent
  4. Incentives are always incomplete temporally and/or spatially with respect to what they can affect (henceforth scope of incentives)
  5. Estimating incentives is itself a game, specifically when "learning" the game
  6. Faith is the foundation in how people estimate their incentives, i.e. confidence in the estimated incentives
  7. "Structures" arise from incentive estimation, e.g. rules, generalizations, exceptional cases, etc., that represent "safe" assumptions about incentives
  8. Agents enter games willingly if they have high faith and estimated positive outcomes
  9. Agents reduce scope of incentives when there are no estimated positive outcomes or lack of faith, resulting in short term and narrow focus
  10. When many agents in many games only think short term and narrow focus, tragedy of the commons occurs
  11. Tragedies affect other games, adding more risk to incentive estimations
  12. See #9